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Articles

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Designing Educational Experiences: Resurrecting the Archive through collaborative AR/VR Exhibition

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Resurrecting the Archive: 3D Printing and Interactive Technologies in Libraries

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The Innovation Engines: The Convergence of Science and Entertainment in New Zealand’s Research Future

 

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The Transforming Face of Industrial Spectacle: A Media Archaeology of Machinic Mobility 

 

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From Edison to Pixar: Aesthetics of Astonishment in the Attention Economy from Celluloid to CG

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Google Warming: Google Earth as Eco-Machinima

 

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The Digital Globe as Climatic Coming Attraction: From Theatrical Release to Theatre of War

 

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Stereoscopic Media beyond Booms and Busts

 

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The Stereoscopic Attraction: 3D Imaging and the Spectacular Paradigm 1850 – 2013

 

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The Advertising Director as Coming Attraction: Television Advertising as Business Card in the Age of Digital Distribution

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The Birth of a Stereoscopic Nation: Hollywood, Digital Empire and the Cybernetic Attraction

 

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Computer Generated Animation as Product Design Engineered Culture or Buzz Lightyear to the Sales Floor: To the Checkout and Beyond!

 

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Hudong dianying: shuzi xiyinli shidai de yingxiangshu he youxi xiaoying (The Cinemas of Interactions: Cinematics and the ‘Game Effect’ in the Age of Digital Attractions - Chinese Translation) 

 

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The Cinemas of Transactions: The exchangeable currency of GC attractions across audiovisual economies

 

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100% Pure Imperial Ecology: Marketing the Environment in Antipodean Film and Advertising

 

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The Cinemas of Interactions: Cinematics and the ‘Game Effect’ in the Age of Digital Attractions

 

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Problematic Dichotomies: Narrative and Spectacle in Film and Advertising Scholarship

Book Chapters

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Liminal Labour: Narrating Authorship and the VFX Career through Social-Actor-Networks

 

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Live without Limits: Design, Technology and Tourist Futures in Westworld, In Science Fiction, Disruption and Tourism

 

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Special Effects and the Cult Film: Cult Film Production and Analogue Nostalgia on the Digital Effects Pipeline 

 

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The Documentary Attraction: Animation, Simulation and the Rhetoric of Expertise

 

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Cinema Designed: Visual Effects Software and the Emergence of the Engineered Spectacle

 

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The Digital Workshops of the World Data Visualisation

 

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The Straw that Broke the Tiger’s Back? Skilled Labour, Social Networks and Protest in the Digital Workshops of the World 

 

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The Digital Globe and New Mediations of the Environment, In Mediated Geographies/Geographies of Media

 

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Google Warming: Google Earth as Eco-Machinima 

 

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Stereoscopic Media beyond Booms and Busts

 

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Cinema, Video, Game: Astonishing Aesthetics and the Cinematic ‘Future’ of Computer Graphic’s Past

 

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The Cinemas of Interactions: Cinematics and the ‘Game Effect’ in the Age of Digital Attractions

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