Articles
Designing Educational Experiences: Resurrecting the Archive through collaborative AR/VR Exhibition
Resurrecting the Archive: 3D Printing and Interactive Technologies in Libraries
The Innovation Engines: The Convergence of Science and Entertainment in New Zealand’s Research Future
The Transforming Face of Industrial Spectacle: A Media Archaeology of Machinic Mobility
From Edison to Pixar: Aesthetics of Astonishment in the Attention Economy from Celluloid to CG
Google Warming: Google Earth as Eco-Machinima
The Digital Globe as Climatic Coming Attraction: From Theatrical Release to Theatre of War
Stereoscopic Media beyond Booms and Busts
The Stereoscopic Attraction: 3D Imaging and the Spectacular Paradigm 1850 – 2013
The Advertising Director as Coming Attraction: Television Advertising as Business Card in the Age of Digital Distribution
The Birth of a Stereoscopic Nation: Hollywood, Digital Empire and the Cybernetic Attraction
Computer Generated Animation as Product Design Engineered Culture or Buzz Lightyear to the Sales Floor: To the Checkout and Beyond!
Hudong dianying: shuzi xiyinli shidai de yingxiangshu he youxi xiaoying (The Cinemas of Interactions: Cinematics and the ‘Game Effect’ in the Age of Digital Attractions - Chinese Translation)
The Cinemas of Transactions: The exchangeable currency of GC attractions across audiovisual economies
100% Pure Imperial Ecology: Marketing the Environment in Antipodean Film and Advertising
The Cinemas of Interactions: Cinematics and the ‘Game Effect’ in the Age of Digital Attractions
Problematic Dichotomies: Narrative and Spectacle in Film and Advertising Scholarship
Book Chapters
Liminal Labour: Narrating Authorship and the VFX Career through Social-Actor-Networks
Live without Limits: Design, Technology and Tourist Futures in Westworld, In Science Fiction, Disruption and Tourism
Special Effects and the Cult Film: Cult Film Production and Analogue Nostalgia on the Digital Effects Pipeline
The Documentary Attraction: Animation, Simulation and the Rhetoric of Expertise
Cinema Designed: Visual Effects Software and the Emergence of the Engineered Spectacle
The Digital Workshops of the World Data Visualisation
The Straw that Broke the Tiger’s Back? Skilled Labour, Social Networks and Protest in the Digital Workshops of the World
The Digital Globe and New Mediations of the Environment, In Mediated Geographies/Geographies of Media
Google Warming: Google Earth as Eco-Machinima
Stereoscopic Media beyond Booms and Busts
Cinema, Video, Game: Astonishing Aesthetics and the Cinematic ‘Future’ of Computer Graphic’s Past
The Cinemas of Interactions: Cinematics and the ‘Game Effect’ in the Age of Digital Attractions