Articles

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Designing Educational Experiences: Resurrecting the Archive through collaborative AR/VR Exhibition

Resurrecting the Archive: 3D Printing and Interactive Technologies in Libraries

The Innovation Engines: The Convergence of Science and Entertainment in New Zealand’s Research Future

 

The Transforming Face of Industrial Spectacle: A Media Archaeology of Machinic Mobility 

 

From Edison to Pixar: Aesthetics of Astonishment in the Attention Economy from Celluloid to CG

Google Warming: Google Earth as Eco-Machinima

 

The Digital Globe as Climatic Coming Attraction: From Theatrical Release to Theatre of War

 

Stereoscopic Media beyond Booms and Busts

 

The Stereoscopic Attraction: 3D Imaging and the Spectacular Paradigm 1850 – 2013

 

The Advertising Director as Coming Attraction: Television Advertising as Business Card in the Age of Digital Distribution

The Birth of a Stereoscopic Nation: Hollywood, Digital Empire and the Cybernetic Attraction

 

Computer Generated Animation as Product Design Engineered Culture or Buzz Lightyear to the Sales Floor: To the Checkout and Beyond!

 

Hudong dianying: shuzi xiyinli shidai de yingxiangshu he youxi xiaoying (The Cinemas of Interactions: Cinematics and the ‘Game Effect’ in the Age of Digital Attractions - Chinese Translation) 

 

The Cinemas of Transactions: The exchangeable currency of GC attractions across audiovisual economies

 

100% Pure Imperial Ecology: Marketing the Environment in Antipodean Film and Advertising

 

The Cinemas of Interactions: Cinematics and the ‘Game Effect’ in the Age of Digital Attractions

 

Problematic Dichotomies: Narrative and Spectacle in Film and Advertising Scholarship

Book Chapters

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Liminal Labour: Narrating Authorship and the VFX Career through Social-Actor-Networks

 

Live without Limits: Design, Technology and Tourist Futures in Westworld, In Science Fiction, Disruption and Tourism

 

Special Effects and the Cult Film: Cult Film Production and Analogue Nostalgia on the Digital Effects Pipeline 

 

The Documentary Attraction: Animation, Simulation and the Rhetoric of Expertise

 

Cinema Designed: Visual Effects Software and the Emergence of the Engineered Spectacle

 

The Digital Workshops of the World Data Visualisation

 

The Straw that Broke the Tiger’s Back? Skilled Labour, Social Networks and Protest in the Digital Workshops of the World 

 

The Digital Globe and New Mediations of the Environment, In Mediated Geographies/Geographies of Media

 

Google Warming: Google Earth as Eco-Machinima 

 

Stereoscopic Media beyond Booms and Busts

 

Cinema, Video, Game: Astonishing Aesthetics and the Cinematic ‘Future’ of Computer Graphic’s Past

 

The Cinemas of Interactions: Cinematics and the ‘Game Effect’ in the Age of Digital Attractions